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Glossary · Phase 7 · Software engineering

Backtracking

Building an answer one choice at a time and undoing a choice as soon as the partial answer can't work.

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Each pop takes the cheapest place in the queue; its distance never changes after that.

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Searching for solutions · Backtracking with pruning, Dijkstra's algorithm and A*, ending with an optimal sliding-puzzle solver. About 45 minutes.

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